Best Rocket League Camera Settings (September 2024) Pro Players
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Nowadays, gaming has become one of the most popular hobbies in the world. One game that has been gaining a lot of popularity recently is Rocket League.
Rocket League is an exciting game to play, but the camera can be a little frustrating at times. There are many different camera settings available for you to choose from, so figuring out which one is best for you might take some time. This article will discuss the best Rocket League camera settings and explain why they work well.
Camera settings are one of the most important aspects of any game. Camera settings can determine whether or not you will enjoy your gaming experience, so it is always best to find a good combination and stick with it for as long as possible.
The best Rocket League camera settings will include the best angle of the camera and its distance from the car. In addition, you will also want to adjust the height of the camera so that it is in line with your car and many more.
These settings are important because they determine how much control you have over your vehicle. So, read on to learn more about the best Rocket League camera settings in 2024.
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Rocket league – A Quick Introduction
Rocket League is an action sports game with cars instead of people. It’s the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (SARP), which was also pretty good but not as much fun as this one.
![Rocket league - A Quick Introduction](https://www.ofzenandcomputing.com/wp-content/uploads/2022/01/Rocket-league-A-Quick-Introduction.jpg)
It was released on July 07, 2015, for Playstation and Microsoft Windows. It was developed by Psyonix, with some help from the fine folks at Panic Button.
The objective of the game is to score more points than your opponents by driving your car into a large soccer ball and shooting it into their goal. The catch is that you’re playing against other players, so they can stop you from scoring.
There are two modes of play: Singleplayer, which pits you against AI opponents, Multiplayer, where you can play against friends or strangers online.
One of the things that makes Rocket League so much fun is the variety of vehicles you can choose from. There are twelve different cars, each with its own unique stats and abilities. You can also customize your car’s appearance by choosing a paint job and adding decals.
Best Rocket League Camera Settings (2024)
The camera settings in Rocket League can make or break your game. You want to be able to see as much of the field as possible without all the buttons and other distractions covering up the action.
![Best Rocket League Camera Settings (2022)](https://www.ofzenandcomputing.com/wp-content/uploads/2022/01/Best-Rocket-League-Camera-Settings-2.jpg)
Here are the best Rocket League camera settings, based on my experience:
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 110 |
Angle | -3 |
Distance | 270 |
Stiffness | 0.45 |
Swivel Speed | 4.70 |
Transition Speed | 1.20 |
Invert Swivel | Off |
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Camera Shake (No)
Camera Shake is a good feature because it helps you keep track of the ball. It’s especially useful when the action gets intense, and all your attention is on driving, shooting, or defending.
However, Camera Shake also makes it harder to drive straight toward the goal without veering off course. So for skilled players who prefer a more direct approach to scoring goals, I recommend turning it off.
Field of View (110)
The Field of View setting determines how much of the playing field you can see at once. The wider the Field of View, the more of the field you’ll be able to see, but with a wider Field of View comes less focus on your car.
I find that a Field of View of 110 is a good balance between visibility and car focus. If you choose too wide a Field of View, it’ll be hard to see where the ball is going or if your opponents are trying to take control of the ball from you.
Distance (270)
The Distance setting determines how far the camera is from your car. The closer it is, the more control you’ll have oversteering, but too close, and things get very crowded quickly. It’s also difficult to see what’s happening off in the distance.
I recommend Distance 270.00 for most players because it’s far enough to give you an excellent view while still keeping your camera focused on your vehicle. It’ll also give you plenty of time to react if your opponent tries something sneaky.
Angle (-3)
The Angle setting determines how much of the playing field is shown at once in relation to your car. A negative angle (-) will show more of the field above and below your car, while a positive angle (+) will show more of the field in front and behind your car.
I prefer an Angle of -3, which shows the playing field below my car. It gives me a good look at what’s happening around and under my vehicle while still keeping most of the focus on what’s happening ahead.
Stiffness (0.45)
The Stiffness setting determines how quickly your camera responds to movement commands from the controller (LMB, RMB). A low value will make it harder for you to steer; a high value makes steering easier but also requires more attention because your view is constantly moving.
I recommend a Stiffness of 0.45, which gives you just enough control to make quick maneuvers without making it too hard to keep track of the ball.
Swivel Speed (4.70)
The Swivel Speed setting determines how quickly your camera moves when you use the keyboard’s arrow keys (WASD) to rotate your car. A low value makes it slow and easy to control; a high value makes it fast and hard to keep track of where you’re going.
I recommend a Swivel Speed of around 4.70. This makes it easy to rotate your car quickly without losing track of what’s happening on the field.
Transition Speed (1.20)
The Transition Speed setting determines how fast the camera moves between different views. A low value makes for a smooth, slow transition, while a high value makes for a quick, jarring transition.
I recommend transitioning at a speed of around 1.20. This gives you a quick, smooth change between views without making it hard to keep track of the action.
Invert Swivel (Off)
The Invert Swivel setting flips the direction that your camera rotates when you use the keyboard’s arrow keys (WASD). A low value keeps your camera from flipping upside down when you drive; a high value flips your camera upside down.
I recommend Invert Swivel off because it’s distracting and doesn’t help much in the heat of battle. This setting is mainly for players who prefer to watch replays or make videos, though I do know some very skilled players that turn it on.
Height (110)
The Height setting determines how high or low your camera is in relation to the car. A low value will place the camera close to the ground, while a high value will place it high above the car.
I recommend using a height of 110, which gives you an excellent view of the arena without making it difficult to see what’s happening on the ground.
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Professional Rocket League Players Camera Settings (2024)
![Professional Rocket League Players Camera Settings (2022)](https://www.ofzenandcomputing.com/wp-content/uploads/2022/01/Professional-Rocket-League-Players-Camera-Settings.jpg)
Here are the camera settings that some of the Rocket League professional players use.
Siki
Siki is one of the top professional Rocket League players in the world. His full name is Christopher Magee. He was born on September 17, 1999, in Australia. Siki competed in the Rocket League Championship Series (RLCS) during the 2021-22 season and placed in the A-Tier. He played for the team RNG or Random Gaming.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 90 |
Angle | -4.0 |
Distance | 270 |
Stiffness | 0.40 |
Swivel Speed | 4.20 |
Transition Speed | 1.10 |
Turbopolsa
Turbopolsa is a Swedish professional Rocket League player. He was born in August 1998 in Sweden and currently lives in the United States. Turbopolsa competes in the RLCS (Rocket League Championship Series) for Team Envy during the 2021-22 season and gets paid $6000. He is one of the best players in the world and has won numerous championships around the globe.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 100 |
Angle | -4.0 |
Distance | 270 |
Stiffness | 0.40 |
Swivel Speed | 4.40 |
Transition Speed | 1.50 |
Sypical
Caden Pellegrin, more commonly known as “Sypical,” is a professional Rocket League player from the United States. He was born on August 15, 2003, in the United States. Sypical competes in RLCS (Rocket League Championship Series) during the 2021-22 season and gets paid $4000.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 100 |
Angle | -5.0 |
Distance | 270 |
Stiffness | 0.40 |
Swivel Speed | 4.70 |
Transition Speed | 1.20 |
Chrome
Chrome is an American Rocket League coach and former player. He was born on March 29, 1993, in the United States. His full name is Robert Gomez. Chrome competed in Summit Two: North America, where he placed first and won $ 9000.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 100 |
Angle | -3.0 |
Distance | 270 |
Stiffness | 0.25 |
Swivel Speed | 4.20 |
Transition Speed | 1.20 |
Rizzo
Rizzo is an American Rocket League streamer and former player. He was born on May 26, 1997, in the United States. Rizzo competed in Twitch Rivals – RL Showdown III: North America, where he placed fourth and won $ 3000.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 108 |
Height | 110 |
Angle | -4.0 |
Distance | 280 |
Stiffness | 0.20 |
Swivel Speed | 4.00 |
Transition Speed | 1.20 |
Express
Express is an Australian Rocket League player. He was born on August 22, 1998, in Australia and currently lives there. Express competes in the RLRS (Rocket League Rival Series) during the 2021-22 season and gets paid $4000 for his efforts.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 100 |
Angle | -4.0 |
Distance | 260 |
Stiffness | 0.50 |
Swivel Speed | 4.00 |
Transition Speed | 1.30 |
Gimmick
Gimmick is one of the best Rocket League players in America. He was born on June 30, 2000. Gimmick competes in RLCS (Rocket League Championship Series) during the 2021-22 season and gets paid $4000 for his efforts.
Camera Settings | Value |
Camera Shake | No |
FOV (Field of View) | 110 |
Height | 100 |
Angle | -5.0 |
Distance | 270 |
Stiffness | 0.40 |
Swivel Speed | 10.0 |
Transition Speed | 1.20 |
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Frequently Asked Questions
1. Why are the camera settings so important in Rocket League?
The camera settings are important because they determine how you see the action. They can help you or hurt you, so it’s important to find a setting that works for you.
2. What are the best camera settings for me?
The best camera settings for you will depend on your playstyle and what you’re looking for in a game of Rocket League. The above settings are just a good place to start, which you can adjust as needed.
3. How many times should I change my camera settings?
You should change your camera settings as often as you feel necessary. Some players like to keep them the same all game, while others like to adjust them depending on the situation. It’s up to you!
4. Does changing my camera settings affect my gameplay?
It’s possible that changing your camera settings can affect your gameplay. However, this will vary from person to person, and you’ll have to experiment a bit to see what works best for you.
Final Words
Finding the right camera settings for Rocket League can be a challenge, but it’s definitely worth it. These settings will help you see the action better and improve your gameplay. So don’t be afraid to experiment until you find what works best for you!
Thank you for reading! We hope you found what you were looking for in this best Rocket League camera settings” blog post. Íf you have any questions about the camera settings, feel free to leave a comment below.